AR-Recap 14th of December 2018: Tesla’s new patents, Unity’s new authoring tool and a new project in Las Vegas

Tesla’s patent aims to boost manufacturing through augmented reality. All we know is that the patent filed with the World Intellectual Property Organization (WIPO) patent office, is described as an “augmented reality application for manufacturing.”A series of images of a physical environment are obtained,” the patent description reads. “At least a portion of an object detected in the series of obtained images is identified. A deviance from a reference property associated with the detected object is detected using the series of images. Information associated with the deviance is provided via an augmented reality device.” That sounds very vague. However, it is not just human operators which could make use of AR in Tesla facilities. “For example, in some embodiments, the AR device is used to program a robot to assemble one or more parts including identifying and marking the precise location and order of welds, self-pierced rivets, laser welds, adhesives, sealers, holes, fasteners, or other mechanical joints,” the patent explains. Read more about this in this article:

The Business Insider goes one step further and speculates about AR glasses stating that Factory employees have previously used Google Glass in its factory as recently as 2016. The “smart glasses” would double as safety glasses, and would help workers identify places for joints, spot welds, and more, the filings say. More:


Unity – Augmented peoples already favorite tool – brings with their new version a new augmented reality authoring tool for designers and other non-coders. It is called “Project MARS” (short for Mixed and Augmented Reality Studio) and will debut sometime in 2019. Unity 2018.3 also introduces a new set of Github repositories for performance testing of augmented reality and virtual reality apps. An automated test package enables developers to easily test their apps for common functions and performance, while acceptance tests help verify configurations and compatibility between Unity releases. In addition, the new release offers native support for Daydream VR controllers and adds haptic APIs for Window Mixed Reality, Oculus, and Vive controllers. Oh excitement! Read more about is:


Our dear team member Sascha is currently in fabulous Las Vegas. But he is not in the Sin City for gambling. Together with our customer we are developing an exciting Indoor Navigation Project under difficult conditions. More about this soon. Stay tuned!